Hallo zusammen,
 
 
ich hätte eine frage bezüglich spielen unter linux. ich hab mir NEXUIZ
 
installiert und musste feststellen, dass ich es nur spielen kann, wenn ich alle effekte ausgeschaltet habe bei 800x600. sieht so nicht besonders gut aus. selbst dann bekomm ich noch leichte verzögerungen beim schießen. ist das normal ? ist mein pc zu lahm. stellt nexuiz so hohe ansprüche ? ich hab den nvidia beta treiber mit kanos script installieren lassen.
 
 
 
glxinfo sagt:
 
Zitat: 
 
name of display: :0.0
 
display: :0  screen: 0
 
direct rendering: Yes
 
server glx vendor string: NVIDIA Corporation
 
server glx version string: 1.4
 
server glx extensions:
 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
 
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer
 
client glx vendor string: NVIDIA Corporation
 
client glx version string: 1.4
 
client glx extensions:
 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
 
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
 
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
 
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap
 
GLX version: 1.3
 
GLX extensions:
 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
 
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
 
    GLX_ARB_get_proc_address
 
OpenGL vendor string: NVIDIA Corporation
 
OpenGL renderer string: unknown board/AGP/SSE2
 
OpenGL version string: 2.1.0 NVIDIA 96.26
 
OpenGL extensions:
 
    GL_ARB_depth_texture, GL_ARB_fragment_program,
 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
 
    GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
 
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
 
    GL_ARB_shader_objects, GL_ARB_shading_language_100,
 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
 
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
 
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
 
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
 
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
 
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
 
    GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
 
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
 
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB,
 
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,
 
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
 
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
 
    GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
 
    GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_half_float,
 
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
 
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
 
    GL_NV_register_combiners2, GL_NV_texgen_reflection,
 
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
 
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
 
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
 
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
 
    GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
 
    GL_SUN_slice_accum
 
glu version: 1.3
 
glu extensions:
 
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
 
 
 
 
kann ich da noch was optimieren ?
 
 
mein system:
 
kanotix 2006-01.rc4
 
2.6.18.2-slh-up-1
 
pentium 4 2200 MHz
 
1 GB ram
 
GF FX5200 - 128 MB |